Escape Academy 2 ships with 42 PlayStation 5 trophies, topped by the Escape-dictorian Platinum, and 41 achievements worth a full 1,000 Gamerscore on Xbox and PC. The Platinum is the only PS5-exclusive reward; the other 41 are identical across all platforms. Every one of them can be earned solo or in two-player co-op, local split-screen or online.
| # | Name | Category | Requirement |
|---|---|---|---|
| 1 | Escape-dictorian | Platinum (PS5) | Acquire all trophies in the game |
| 2 | Back 2 School | Story | Complete the opening escape room “No Ticket” |
| 3 | A Clued Awakening | Story | Complete “A Clued Awakening” |
| 4 | That Rings a Bell | Story | Complete “That Rings a Bell” |
| 5 | Lightbulb Moment | Story | Complete “Lightbulb Moment” |
| 6 | Think Inside the Box | Story | Complete “Think Inside the Box” |
| 7 | Eyes on the Prize | Story | Complete “Eyes on the Prize” |
| 8 | Pay Close Detention | Story | Complete “Pay Close Detention” |
| 9 | Chortkoff’s Gun | Story | Complete “Chortkoff’s Gun” |
| 10 | A Monumental Discovery | Secret Chamber | Complete “The First Chamber” |
| 11 | Von Boyage | Story | Complete “Von Boyage” |
| 12 | Dark Tidings | Secret Chamber | Complete “The Second Chamber” |
| 13 | Von But Not Forgotten | Story | Complete “Von But Not Forgotten” |
| 14 | A Well-Kept Secret | Secret Chamber | Complete “The Third Chamber” |
| 15 | Off The Rails | Story | Complete “Off The Rails” |
| 16 | Eye of the Brain Storm | Story | Complete “Eye of the Brain Storm” |
| 17 | Mind Your Elders | Story | Complete “Mind Your Elders” |
| 18 | Escape the Academy | Story | Survive your second year at Escape Academy |
| 19 | Star Student | Mastery | Get an A+ grade in every escape room |
| 20 | Liars! | Story / Secret | Uncover a dark secret within the Academy |
| 21 | Science, Dude! | Story / Science | Synthesize your own batch of memory gas |
| 22 | Scientific Breakthrough | Campus | Unlock the Science Campus |
| 23 | Oh, The Humanity | Campus | Unlock the Humanities Campus |
| 24 | The Gate Outdoors | Campus | Unlock the Campus Gardens |
| 25 | Acting Out | Campus | Unlock the Arts Campus |
| 26 | Locked In | Progression | Complete your first assignment |
| 27 | A Little Something Extra | Side Quest | Complete your first Extra Credit quest |
| 28 | This Should Help my Grades | Side Quest | Complete 10 Extra Credit quests |
| 29 | Escape-a-holic | Side Quest | Complete all Extra Credit quests |
| 30 | Herring is Caring | Collectibles | Turn in all 50 Red Herrings to Cod Stewart |
| 31 | Spare Some Change? | Collectibles | Collect your first Escape Buck |
| 32 | Just Here For the Ziplines | Exploration | Unlock every zipline on campus |
| 33 | Tis But a Scratch | Misc Action | Get sent to the infirmary |
| 34 | Extrovert Extraordinaire | Social | Have over 300 conversations with people around campus |
| 35 | Don’t Look Down | Exploration | Navigate to the tallest point on the map |
| 36 | Don’t Call In Case of an Emergency | Misc Action | Attempt to contact the campus police |
| 37 | B- B- B- B- Busted! | Misc Action | Get caught trespassing 5 times |
| 38 | Do You Mind? | Misc Action | Jump on Alistair Bell’s head in “Mind Your Elders” |
| 39 | Quanty Superposition | Collectibles | Meet all 11 versions of Quanty across campus |
| 40 | Snap, Crackle, Pop! | Misc Action | Fall from a great height, jump into lava, and get electrocuted |
| 41 | The Big RevEEL | Easter Egg | Make contact with an old friend of the Academy |
| 42 | No Paint, No Gain | Campus Challenge | Complete all painting challenges around campus |
The most efficient route is five stages: clear the curriculum and all three Secret Chambers, unlock all four campus wings and every zipline, get an A+ in every room, sweep every Extra Credit quest and campus collectible, then clean up the miscellaneous stunts. Every trophy in the list can be earned in co-op, and none of them require a second playthrough except the A+ ranks, which do need a replay from the curriculum menu.
The advice from trophy hunters is the same as it always is: do not chase the A+ on your blind first run. Solve the room naturally, note down the final lock codes, then immediately replay it with the answers fresh and the timer in your favour. In two-player co-op the split is obvious — one player reads the cipher and the clue board while the other enters combinations.
Two more worth planning around: Do You Mind? requires you to physically jump onto Alistair Bell’s head during Mind Your Elders, before you complete the objective, or you will have to replay the room. And The Big RevEEL is a pun on the original game’s Eel — head to the water enclosure and reconnect with the Academy’s famous aquatic eel.
The first game carries 40 Xbox achievements worth 1,500 points (Steam lists 26 base achievements plus the groups added by the DLC). The names that span the whole run include Next Stop: Escape Academy, Lock Buster for ten locks, Key to the Campus for thirty, Honor Roll for a B+ on ten Escapes, Overachiever for an A+ on ten, Killer Cardio, Chatterbox for eight side conversations, Extra Extra! for ten editions of The Escapist Times, Spin Specialist for finishing Eel’s Rotating Chambers in under eight moves, Dead-Volt for Eel’s Battery Lock in under ten, Exchange Students, You’ve Escaped! for clearing What Lies Below, and Senior Varsity Puzzlete for fifty matches in the Tournament of Puzzles. There are also hidden achievements: Entrance Examined, Ticket to Breathin’ Town, Paint Outside the Box, Remote Rescue, and Tea Hot to Handle.