Every code and password in Escape Academy 2: Back 2 School, grouped by where you meet them. Remember that solutions are identical across playthroughs, so these are safe to enter directly. A few values are generated per playthrough — your student number, the weather readings, and the museum artifact order are marked below.
| Puzzle | Answer |
|---|---|
| Ticket machine dials | triangle, cog, square |
| Ticket destination code | 9625 |
| Tram letter lock | STEAM |
| Backpack (desk coordinates) | PATH |
| Desk telephone | 772 |
| Student locker | Your own student number (example run: 3517) |
| Dormitory card-suit lock | 346 — three spades, four hearts, six clubs |
| Bookstore display 1 (Caesar) | EUREKA (FVSFLB shifted back one) |
| Bookstore display 2 (eyes) | green = square, brown = diamond, blue = triangle, yellow = circle |
| Bookstore display 3 (arrows) | up, left, up, down, left, up, down |
| Rooftop door | STAY AWAY |
| Bell tower constellation | CAMEL |
| Gear mechanism | right, down, up, left, right, down |
| Chest under the clocks | LUNAR |
| Moon-phase letters | ECLIPSE |
| Bell note number | 9795639 — rings as A, C, A, E, D, G, A |
| Puzzle | Answer |
|---|---|
| Food chain outlets | 9631 aquatic · 9642 desert · 9753 plains |
| Worm container | Colours of the Clue Jay — wings, beak, tail, body |
| Drain Chemicals cupboard | 18826 — Ar 18 + O 8 + Fe 26 |
| Brain Chemicals cupboard | 403 plus the radiation symbol |
| Molecular formula | CH5NO3 |
| Factory supplies budget | $17 |
| Mouse cage | 5423 — Swiss cheese holes at A5, B4, C2, D3 |
| Paper airplane shapes | triangle, diamond, circle, square (closest to furthest) |
| Cheese wheel | 2468 — 9−7=2, 8÷2=4, 3×2=6, 2+6=8 |
| Trampoline PARMEDDINO | 895 |
| Trampoline MANCORSAN | 658 |
| Trampoline CHEMESEGO | 986 |
| Potential energy lock | U = yellow, = = orange, M = red, G = light blue, H = purple |
| Puzzle | Answer |
|---|---|
| Rotating statues | Grumble and Saunders = Etiquette · Pleasant = Fashion · Maxwell = Dance |
| Book trolley lock | 2914 — religion, biography, philosophy, languages |
| Lecture hall exam | 1: B · 2: A · 3: B · 4: B · 5: D |
| Crowbar | $10 from the Science Campus storeroom, with a permit |
| Museum exhibits | 1 Sameer’s Shovel · 2 Sameer’s Hat · 3 Fernando’s Checkbook · 4 Reina’s Pen · 5 Fernando’s Sword · 6 Reina’s Bell · 7 Fernando’s Ring · 8 Sameer’s Mustache Wax |
| Water reflection puzzle | EKHO |
| Oriental puzzle box coins | Tree = Pronged + Dagger · Mountain = Shovel + Crescent · Bird = Hexagon + Circle |
| Earthquake map | north, east, southwest |
| Key constellation tiles | top-left piece, last piece of the third row, bottom-left piece |
| Puzzle | Answer |
|---|---|
| Gillian’s maze schematic | schematic A |
| Maze route | south, west, north, north, west, north, east |
| Safe (bookshelf coordinates) | Before = B4 · Foray = 4A · To Be = 2B · See One = C1 → shield, fly, disco ball, valve |
| Laser code | 5863 |
| Cell door lockpins | third, fifth, first, second, fourth (lowest pitch to highest) |
| Corridor number tiles | 9542 |
| Courtyard tree | LIARS |
| Underground rooms | spades · hearts · clubs |
| Chamber plaque | ALISTAIR BELL · DIAMONDS · IMPRISONED · BETRAYAL · THE ACADEMY |
| Puzzle | Answer |
|---|---|
| Audition rejections | Phoebe Geebys, Brenda Flops, Garth Dolomew, Vincent VanStop |
| Audition accepts | Link Lockin, Edie Quill, Debra Cadabra, Tyler Vouch |
| Role assignments | Tyler Vouch = Peter · Link Lockin = Chet · Debra Cadabra = Ruby · Edie Quill = the Detective |
| Costume shop fabric | YARM |
| Costume chest locks | 26013 (tallest to shortest) and 21306 (rainbow order) |
| Cape patch order | patch 1 → bottom hole, 2 → third, 3 → top, 4 → fourth, 5 → second |
| Record player | STOP, PAUSE, PLAY, FAST FORWARD, STOP, REWIND |
| Dance order | Cipherston, Lockbox Step, Clue-pid Shuffle, Escape Vine |
| Dance studio code | 3258 |
| Theater ticket | $20 |
| Detective identity | Bertrand Solverson (initials B.S.) |
| Cabinet clothing lock | 4069 — hat 4, glasses 0, coat 6, shoes 9, read head to toe |
| Peter Hintz’s address | 30 Arson Avenue |
| Portrait lock symbols | science atom, medal, magician’s wand |
| Drawing size order | apple, squirrel, flamingo, car, elephant, dinosaur → SECRET |
| Five-colour gate lock | OLIVE, RUBY, BROWNstone, VIOLETte, WHYTE |
| Statue cipher | UNMASK |
| First Chamber plaques | 25435 — flamingo 2 · antlerless horse 5 · Sun 4 · hammer 3 · recorder 5 |
| Founders’ inscription | 1783 · Sameer Gaspard · GREECE · TABLET · BRAINS · LIGHTNING · IMMORTALITY · REINA WYM · FERNANDO AUGUSTIN · ALISTAIR BELL |
| Puzzle | Answer |
|---|---|
| Weather readings | 90 (air) · 170 (water) · 10 (smell) → 26 (your own values may differ) |
| Mailbox binary directions | down, left, up, down |
| Rooftop tile sequence | 11, 15, 5, 9, 3, 7, 1 |
| Wall puzzle password | CROWN |
| Chip socket number | 2973 |
| Purple lock | 86143 (CROWN in the chart cipher) |
| Green lock | MAIN (2973 in the chart cipher) |
| Lift or crane | $20 |
| Nautical flag message | I STOP SCURVY → LEMON |
| Barrel directions | down, left, left, up |
| Rope through letters | BLASTED |
| Chest number | 712 |
| Captain’s code terms | port, aft, port, fore → three dots, tent lines, down arrow, three dots |
| Sea creatures on the route | fish, crab, pufferfish, whale |
| Life vest chest | SAVE |
| Coloured maze values | yellow 2 · green 5 · blue 6 · red 9 |
| Constellation door | bull (Taurus), crab (Cancer), lion (Leo) |
| Second Chamber chest | 3440 — apple 220 ×2 + crown 2000 + scepter 1000 |
| Founders’ inscription | 35 YEARS · GROWING OLD · FALL APART · SCIENCE · THE BRAIN STORM · AN INVENTION |
| Quest | Answer |
|---|---|
| Trophy cabinet order | 1973 Bronze TOP · 1979 Silver Beehive · 1983 Gold TOP · 1984 Puzzle · 1995 Grenade |
| Soda machine slot | A4 |
| Snack machine slot | C3 |
| Spray cheese slot | A2 |
| Balloon animal | SMILE |
| Picnic lunchbox | SNACK FRUIT |
| Breakdance sequence | Star, Running Man, Robot, Salsa, Walking the Dog, Moonwalk |
| Beach chest | 7285 — sandcastle 7, ball 2, spade 8, parasol 5 |
| Symbol cube | paint on top, guitar on the bottom, sides dancing man / pot / singing man |
A note on the Red Herrings themselves: they have no codes. They are collectibles you find while exploring and hand to the Fishing Club student, Cod Stewart, who pays you for them. All 50 of them are required for the Herring is Caring achievement, and they are the most reliable source of money when a required purchase is out of reach.